Sunday 23 October 2016

ARTWORK PROGRESS: 3d scanning and digital manipulation


The intention was two create two figures, this was achieved through the physical creation, scanning and digital manipulation of one figure. The second figure was created purely through the digital manipulation of the first.


The physical figure was created using air drying clay over a wire armature.

Scanning of the clay ( praying man)
The figure was scanned using makerbot for a brief introduction on its use watch the following video.

Step 1
Stating the obvious, but plug in the sanner to a laptop or desktop computer, open the makerbot software and begin the basic scan

Step 2
The model is scanned in the upright position, this takes some time. Note that the surface that the scanner is on cannot be moved. And anyone walking to close to the model being scanned will effect the final outcome.


Step 3
Now for higher accuracy of the scan turn the object on its side, and select the second pass of the scan.


Step 4
Once the scan has been completed, save the 3d model file as a .STL file. This will allow you to load it into a software application such as Geomagic to run a 'mesh doctor' over it. It is highly recommended that you do this step BEFORE opening in CURA, mesh mixer, Sculptris etc. As you may get a "intersecting verticis" error. Mesh Doctor automatically detect and corrects errors in the polygon mesh.
For more information regarding this process watch the following video


Step 5
The model was then loaded into sculptris and had its surfaces modified to the desired texture. My intention for these models was to retain as much of the 'hand'/making marks as possible.







Digital manipulation for the second figure (Crying man)
The model of praying man was loaded into meshmixer.

Step 1
The head was then moved into the hands, and the hands were reshaped to the open position.




Step 2
The hands, face and the neck were then redefined using meshmixer tools.




Below are the two models loaded into CURA, ready for test printing.


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